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NIGHT OF THE HERMIT

HINTS / WALKTHROUGH

By Scuba Steve


The following is a Hint Section, then after the hints there is a Walkthrough.
This way you can at least have a little dignity and try the hints first.


HINTS

DIFFICULT HOTSPOTS TO FIND:

The BOWL held by the goon in the Entertainment room.
The LEVER on the pump at the pool
The FLOAT the annoying guy is on in the pool
The TRAY the Badger Statue holds in the lobby.

HOW DO I GET INTO MY ROOM?

What person in the hotel would know of such a thing?

WHAT DO I DO ABOUT THE DOG?

If you know what the dog eats, the Goon can help you after that.

HOW DO I GET MAYO?

You need to mix it from items.

THE GOON WON'T LET ME USE THE TV!

Did you see what happens when you turn off the lights?

HOW DO I TURN OFF THE LIGHTS?

Try rearranging things in the entertainment room.

I CAN'T BEAT THE BARTENDER IN DARTS!

Ever wonder why he NEVER misses?
Maybe it has to do with the position of the board.
Check the adjacent rooms.

THE BARTENDER MISSED, BUT NOW I KEEP LOSING!

He won't let you leave, huh? Did you try giving him an excuse?

I GET STUPID WINE FOR BEATING THE BARTENDER, SO WHAT?

Test the wine: open it.
Maybe the bartender can help you about it.

I HAVE NO IDEA WHAT TO DO ON THE CRUISE SHIP!

Whenever I'm stuck, I look towards the captain.

OKAY, I GOT THE BINOCULARS, BUT I CAN'T TAKE THEM. WHAT DO I DO?

Think Monkey Island I.

GOD, THAT STUPID BURP IS ANNOYING THE *@&#^$ OUT OF ME! HOW CAN I DROWN THE FAT GUY?

I don't know. Try sitting down somewhere for a moment to collect your thoughts.

I DROWN THE FAT GUY BUT THE LIFE GUARD SAVES HIM AND REFILLS THE POOL, WHAT DO I DO?

Chewing gum usually helps me solve these things.

THERE'S A BULGE IN THE POOL, WHAT DO I DO ABOUT IT?

Forget about it, just have a blast with the game. (Thanks to Roy for this perfect hint)

THE MIDDLE OF THE EARTH HAS NOTHING BUT MUD!

Try listening to how the operator works the ride.

WHERE'S THE MAP THE RIDE OPERATOR TALKED ABOUT?

Roy is always watching over it.

I GOT THE PAPER BUT IT DOESN'T SEEM TO HAVE ANYTHING TO DO WITH A MAP.

You're not looking at it right. Maybe Lewis Carroll and Alice can help you with this one.

HOW DO I GET A SHOVEL?

There's a hint in Grandpa's Den.

I USE THE REMOTE ON THE TV, BUT ALL I GET IS SNOW.

There's a clue about this in an item you find near the remote.

HOW DO I CALL THE HOTLINE?

You don't have any money? Poor you! You should talk to the gambler: he can relate.

I GIVE THE COOK THE ENGINE OIL, BUT IT'S NOT STRONG ENOUGH TO MAKE HIM LEAVE.

Try giving him the engine oil with a bit more power to it.

HOW DO I FIND THE THING IN THE FLOOR?

It's metal, right?

HOW DO I USE THE *^#&$% MAP ON THE BEACH?

You actually have to find the X-Marks The Spot yourself. Maybe GUYBRUSH will point you in the RIGHT direction.

I CAN READ THE SCROLL?

If it's too small, magnify it somehow.
If you can't figure out the message (it is tough): Just to remember, 'look behind you'.

HOW DO I GET THROUGH THE MACHINE ROOM?

It's a system of water, wheels and levers. The activation mechanism is located above.

HOW DO I ACTIVATE THE 'ACTIVATION MECHANISM'?

Drinking in the bar will help. Enjoy the view.


WALKTHROUGH

This is the walkthrough section. In this game you don't have to do things in the order that I wrote them down. This is just the order that I put them in.

PART ONE: GETTING INTO THE STORAGE ROOM

Okay, watch the intro. Once inside the motel, talk to the receptionist. Ask for the room, and give her your money. Once you visit the room, talk to her again to get the LOCKPICK. Now you can explore the motel if you want. Of course if you're reading this, I'm sure you've already explored the motel. Now go to the entertainment room.

In the entertainment room, look at the bowl that the goon has (it's hard to see, so you might have a bit of pixel hunting to do). Once you realize that there is BONZO in the bowl, ask the goon for it. If you pester him enough, he'll ask you for a sandwich in return. So now it's time to make a sandwich.

Go to the kitchen. When you reach the kitchen, open the cabinet. Pick up the BREAD SLICES and a KNIFE. Now open the refrigerator and pick up the LETTUCE, EGG, and ONION. Leave the kitchen, and outside the door pick up the CAT FOOD from the trash. Head for the pier. On your way through, get the JAR from beside the pool.

At the pier, get the VINEGAR and OIL, and look at the barrel. The fisherman will tell you that there is BADGER MEAT in the barrel. Now you can take some BADGER MEAT. Use the BADGER MEAT on the BREAD to make a BADGER SANDWICH. Take the BADGER SANDWICH to the goon, and he'll tell you that it's not a sandwich without lettuce. Use the LETTUCE on the BADGER SANDWICH. Use the SANDWICH on the goon again and he'll tell you it needs MAYO. Now let's travel up to your room.

Use the LOCKPICK to open your door and enter. Pick up the SALT, PEPPER, and MUSTARD. Use the EGG, SALT, PEPPER, VINEGAR, OIL, and MUSTARD on the blender. Use the blender. Use the JAR on the blender. Use JAR OF MAYO on the BADGER SANDWICH. Give it to the goon, and he'll tell you it still needs ONIONS. So put them on. Now we have a complete BADGER SANDWICH. Hooray! Give him the finished SANDWICH and you'll get some BONZO.

Go to the storage room. Look at the dog bowl and discuss the contents of it with the dog. Now put the BONZO in the CAT FOOD (Kids, don't try this). Use the BONZO + CAT FOOD on the bowl. Now that the dog's asleep, you have access to the storage room. Yea!

PART TWO: RIDING ONE'S SELF OF A GOON

Now, go into the storage room and grab a MATCH and the PUMPKIN. Use the KNIFE on the PUMPKIN to get a SCARY PUMPKIN. Now get an item from the box 'o stuff. Keep returning the item until you get the CANDLE. Use the MATCH on the CANDLE, then use the CANDLE on the SCARY PUMPKIN.

Go to the entertainment room and push the vase. Use the light switch and then use the SCARY PUMPKIN on the goon. Now he's gone.

PART THREE: I CAN'T THINK OF ANYTHING WITTY TO SAY ABOUT THE CRUISE

Okay, go to the lounge with the swordfish and push the note with the magnet on the announcement board. Go to the bar and challenge the bartender to a game of darts. He'll miss then give you the DART. Talk to him and tell him you hear your wife calling you. Go to the lounge and pull the note with the magnet back into place. Go to the bar and use the DART on the dartboard. Once you win, you get the prize.

Open the WINE and you'll find out it's just ENGINE OIL. Talk to the bartender and tell him you want to complain about the prize. He'll give you the TICKET. Now go to the pier and give the TICKET to the booth lady. Board the cruise ship.

Once aboard, go to the gift shop. Look at the picture to find out that you want to be the captain. Pick up or look at the GLASS EYE to get it. Talk to the shop owner and say good-bye. He'll ask you to shake, and give you his fake HOOK. Talk to him again and tell him you want to be a pirate. Keep talking to him about being a pirate until he gives in and gives you GLUE. Now go below decks to your room. Use your HOOK on the hammock to get a BANDANA. Take the GOLD RUNG. Now open the closet and get the UNIFORM. Use the UNIFORM and you will change into the captain.

As the captain, go upstairs to the navigator. Pick up the BINOCULARS and open them to get the MAGNIFYING GLASS. Now give the BINOCULARS back to the navigator. Go back below decks and put HERMAN'S CLOTHES back on (use them). As Herman, go back to the navigator and tell him you want to go back. You're finished with the cruise.

PART FOUR: MAKING AN ENTRANCE TO THE BASEMENT (OR KILLING THE FAT ANNOYING GUY)

The first thing to do when you get back is to go to your room. Pick up the GUM and use the phone to call the receptionist in. When she enters, leave the room and close the door. She'll be angry that she's locked in the room, but ignore her and go down to the lobby. Pick up the BELL. Now go to the pool. Use GUM so that you get CHEWED GUM. Use the CHEWED GUM on the lever of the pump. Now go back to the lounge and use the couch. You should now have the NEEDLE in your possession. While you're here, pick up the GUITAR. Use the GUITAR and Herman will sing a lovely blues song and break a STRING. Now go to the storage room and go through the whole box 'o stuff cycle until you get a TUBE. Pick up another MATCH too.

Before heading back to the pool, go outside the front of the mansion through the lobby and look at the cannon to get some GUNPOWDER. Go to the pool and use the NEEDLE on the fat annoying guy's float. The guy will start to drown and the lifeguard will drain the pool. He'll try to fill it up again, but won't be able to because of the CHEWED GUM on the lever. Now go into the pool to the bulge. Use the GUNPOWDER on the TUBE. Then use the STRING on the EXPLOSIVE TUBE to get HOMEMADE TNT. Use this HOMEMADE TNT on the bulge. Herman will warn the lifeguard and the annoying guy to get away. The annoying guy won't listen, and Herman runs to the beach. After the explosion, return to the pool and you now have a nice hole to the basement.

PART FIVE: THE ROSETTA STONES

Now that you have a hole, you can go downstairs. But head up to your room first. In your room, use the phone to call the receptionist. When she comes into the room, leave and close the door. She'll be locked in your room now. Go down to the lobby and pick up the BELL. Pick up the RIDE PAMPHLET too, and look at it to get the FREE TICKET. Now go down the hole in the pool into a room below. Leave this room through the door on the left and go into a cavern-like area. Enter Grandpa's Den through one of the doorways on the upper right. Go to the desk and pick up the REMOTE CONTROL. Open the drawer to get the DIARY. Open the trunk and get the SCROLL. Now head on over to the Middle of the Earth Ride (second entrance on the left side of the cavern).

Talk to the operator about how to find out the whereabouts of a treasure map, then give him your free ticket to go to the Middle of the Earth. When you reach the Middle of the Earth, use the BELL to have the elevator rise up again without you. Underneath where the elevator was is the first piece of the ROSETTA STONE. Pick it up and use the BELL again to get the elevator back. Use the Elevator to go back up to underneath the mansion. From there, head up to the surface again.

PART SIX: LUCK BE A LADY TONIGHT

Go to the entertainment room. Pick up a SHARD, then use the REMOTE and type in 76. Look at the screen to learn what your next objective is. Now head over to the lounge area (the one with Roy's head on the wall). Use the SHARD on the WALLPAPER under Roy's head. Next go to the storage room and pick up the SQUID FOOD out of the box o' stuff. Head to the fisherman's hut and use the SQUID FOOD on the BUCKET O' BADGER. Go back to the Fisherman's hut and get the FISHING POLE. Now go back to the storage room and get the MAGNET out of the box o' stuff. While there, pick up the SLEDGE HAMMER too. Go out to the front of the mansion again and look at the cannon to get some more GUNPOWDER. Use the GUNPOWDER on the ENGINE OIL. Now to give the Cook a little surprise.

On your way to the kitchen, go to the bar and look at the windows. Use the MAGNET on the FISHING POLE. Use the MAGNET ON THE FISHING POLE on the bush to get the WEIGHT. Now head to the kitchen and give the SPIKED ENGINE OIL to the cook. After the stew explodes, open the MAGNET ON THE FISHING POLE to get the MAGNET back. Now use the MAGNET on the floor to find the tile that the gambler dropped his coin into. Once you've done this, use the SLEDGE HAMMER on the tile and pick up the COIN. Go to the casino and use the COIN on the gambler. He'll win all his money back (how does he change the coins into his money?) and leave you the PAY PHONE DIME. Go up to your room and use the PAY PHONE DIME on the pay phone there. You'll call up the Win a Shovel Hotline and win a shovel. Also, while your here, use the WALLPAPER on the MIRROR to find the map.

PART SEVEN: LOOK BEHIND YOU, A THREE HEADED MONKEY!

Head down to the Lobby and ask the receptionist for your package. You will get the SHOVEL. While in the lobby, put the WEIGHT on the tray that the Badger holds. Now go to the beach. This was a tough part, because you actually have to locate the X-MARKS THE SPOT yourself. It's located to the right of the pool beside Guybrush. Use the SHOVEL on it to find the second piece of the ROSETTA STONE. Use both pieces to learn the code. Now use the MAGNIFYING GLASS on the SCROLL to read the message. Head down to the machine room, and into the room with the huge vault. Talk to the ear and type in "athreeheadedmonkey". Congratulations, you have finished the game!

Hope you enjoyed playing. Now enjoy the ending that Roy made which ties 2 great Lucas Arts games together. After the credits, also enjoy the little remembrance in the credits for Monkey Island I.

Guide to finding 10 Easter Eggs in Night of the Hermit



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Copyrighted    2000  by  Scuba Steve

Portions Copyrighted    2000  by  Roy Lazarovich


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