Mr. Bill's Adventureland Review
Reviewed by Mr. Bill & Lela
It is the disturbing mood that the developer has managed to create in this game that really grabs you. You are beginning to feel paranoid even before you have finished the introduction. You know that something strange is going on, not only in your retro-futuristic world but also inside yourself. And you don't know who to trust.
As the game begins, you awaken in a hotel room feeling as if you're suffering from some illness that is affecting your mind, and you are not sure what is real. Meeting an enigmatic and somehow threatening man in the lobby who is apparently your boss, you are told that you are to contact an agent with the codename 'Horselover'. He is a member of a strange group of scientists being watched by the government and, at a secret research facility, he has been conducting mind-altering experiments and they have built a spaceship to escape.
Ostensibly your world is about the be destroyed by a Comet, and you are the only one who can save it. Or is it really? Is this just a story that has been created by a fringe group for their own purposes? Or maybe it's just a figment of your own fevered, mind-altered imagination .....
To find out, you must travel deeper and deeper into their surrealistic world. You must race against time through abandoned and eerie train stations, talk with many obviously disturbed fellow travelers on those trains, stop at the Museum of Science and operate strange and powerful machines, and even pilot a monorail, airplane and spaceship yourself. And even when it is all over, will you really know the truth?
It is a 1st person, point and click game. First released in 1993 and considered to be Haruhiko Shono's masterpiece, the game is really a modern-day work of art and was way ahead of its time. From the strange mood music and realistic sound effects to the detailed atmospheric 3D settings and the haunted, disturbingly real-looking people (but with subtitles only: no voice, except for the introduction and ending), the story reminds you of one that is a cross between Jules Verne and George Orwell, and the game itself appears more modern in many respects than some of the newer releases today.
The 1998 4 CD re-release is described as an unabridged version of the 1995 single CD release, and has enhanced videos and music upgraded from 8 bit to 16 bit.
Developed (1993, 1995, 1998) by Synergy Inc. and published by Cryo Interactive Entertainment.
Minimum System Requirements: Hybrid Win / Mac CD ROMs! (Hybrid means PC and MAC versions are on the same CDs.)
PC: Windows 95, Pentium 133 MHz, 16 MB RAM, SVGA Graphics Card (2 MB Video RAM), 4X CD ROM Drive
MAC: System 7.5 or Higher, PowerPC 7500/120 (not compatible with the PowerMac 8100), 16 MB RAM (24 MB Recommended), 4X CD ROM Drive
Where To Buy This Game:
The best chance for finding this game would be at used software places or auctions or trading sites. Our Places To Buy Games page may be able to assist you in finding a copy of this game.
Walkthroughs or Hints: